I have one more of my own to add:
* Fix crash whenever an app makes a GLU call.
I suspect this is because Mesa's GLU calls Mesa's libGL--which crashes horribly because there's no Mesa/GLX context current.
I see two ways to fix that. One is to make GLU dispatch go through the driver. The other is to actually implement glu32 (i.e. not as a forwarder to the system GLU). I'm not sure how AJ will feel about the first one--and I probably won't know until next week. The second one... writing a GLU is a lot of work. We could use SGI's (as Mesa does), but SGI GLU is largely written in C++--and I *know* AJ won't like that. There's probably something I'm missing here, though. I'd be happy to have that pointed out to me.
Chip