On Wed, 4 Mar 2020 at 03:26, Zebediah Figura z.figura12@gmail.com wrote:
- if (FAILED(hr = wined3d_light_state_set_light(&device->state.light_state, light_idx, light, &object)))
return hr;
- if (FAILED(wined3d_light_state_set_light(&device->state.light_state, light_idx, light, &object)))
return;
That doesn't look right.
It may also be worth splitting this patch, but that's up to you.