I have a hacky implementation of D3DXLoadSurfaceFromMemory and D3DXLoadSurfaceFromSurface, as well as a pretty good implementation of D3DXCreateTexture and D3DXCheckTextureRequirements.
I'll send in the patch for the last two when I have time, and have looked it over a final time. I pretty much abandoned the first two, because there's got to be a whole lot of code somewhere in the tree already. It does work in some cases, however. Attached in case it might be helpful.
Nice, I hope I can do something with the D3DXLoadSurfaceFromMemory/Surface implementations when my D3DXLoadXXFromFile functions are ready, thank you! However, I don't wanna push you, but can you send me your current code for D3DXCreateTexture+D3DXCheckTextureRequirements so that I can work on D3DXLoadXXFromFile and the other functions until it's in the main tree?
Tony
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