On Tue, 21 May 2019 at 05:52, Paul Gofman gofmanp@gmail.com wrote:
I am sorry, I am likely wrong about this one. Please disregard this patch, I will do some more testing.
For what it's worth:
On Tue, 21 May 2019 at 02:57, Paul Gofman gofmanp@gmail.com wrote:
_FOGVERTEXMODE is a d3d7+ state.
That's not in itself an issue though, we implement older ddraw functionality on top of newer ddraw all the time. The practical difference between the two is mostly GL_FOG_HINT for fixed-function OpenGL, and very little with the GLSL backend. Perhaps more importantly, if you change d3d_device3_SetLightState() you should also change d3d_device3_GetLightState().