Heh. My bad on the 8 bit range check... I thought about changing that and forgot about it. I'll add some code to optimize the memory allocation as well as have the volume routine do the copying as that should save some memory writes. I'll resubmit to wine-patches tonight if those are the only issues you see thus far.
Thanks, Chris
On Tue, 19 Mar 2002, Eric Pouech wrote:
Again, comments about the patch are appreciated.
you asked for it ;-)
- volume_effect8 is bogus. 8 bit samples range from 0 to 255 not -32768 to +32767
- as an optimization, you could
- not alloc and fill the output buffer in each call to wodPlayer_WriteMaxFrags, but rather have a buffer ready for the currently played wavehdr, and fill this buffer only when the wavehdr advances
- this would also to check whether the buffer can be reused for the next wavehdr instead of a free/alloc pair
- IMO, it would be better also to pass the buffer to the volume conversion routine and to fill this buffer at once with the volume conversion
A+