Hello all, I am trying to get the neverwinter nights model viewer running under wine. When viewing some models I start to get floating point errors. I did a quick search on google and came up with the following post.
http://groups.google.com/groups?selm=78cak7%2457q%241%40tourist.gnt.net&...
It seems the borland compiler (the one used in the viewer) does not turn off floating point exceptions by default while the Microsoft compiler does. Aparently the opengl library is known to cause floating point exceptions so when you put the two together bad things happened. It looks like Microsoft fixed this incompatibility by wrapping a call to turn off floating point exceptions and then restore the previous mask around each opengl call. Do I understand the problem correctly? Does this sound like a resonable fix for wine too?
ryan