On Tuesday 25 April 2006 17:26, Willie Sippel wrote:
Am Dienstag, 25. April 2006 15:38 schrieb Louis Lenders:
Lionel Ulmer <lionel.ulmer <at> free.fr> writes:
On Wed, Apr 19, 2006 at 08:35:41AM +0000, Louis Lenders wrote: wouldn't be fixing bug 2398 be an idea for SOC?
Well, I do not really see the link between game and this bug... Bug 2398 does not affect any game at all (the only thing game-related it affects is the NVM toolset AFAIK).
It's not like that the bug should be fixed for gaming, but just because it's a major pain. That's why i thought it was a good idea for SOC. I just tested Stefan Dosinger patches and looks like this bug is also going to affect all ddraw applications as soon as they get merged (Videolan player works well with the patches but the rest of my screen turns black completely :( )
I'm with you. This is the single most annoying regression I've ever seen in Wine. As this seems to be top-priority anyway, it's one of the best possible SOC candidates (this and a DIB engine), given that most regular devs that might be able to fix the regression don't seem all too motivated to really touch that issue. Who cares if games take a slight performance hit, if a fix would unbreak lots and lots of applications that used to work
- an acceptable tradeoff, IMHO...
Well implemented OpenGL applications works: http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=42
if anyone can find a simple sample who reproduce the problem we can look how to fix it (and if impact can be sufficient for a SoC project)
Regards, Raphael