Based on idea from Matteo.
Signed-off-by: Jactry Zeng jzeng@codeweavers.com --- dlls/wined3d/utils.c | 8 -------- 1 file changed, 8 deletions(-)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index a83d444fba..e9eaf311ad 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -1777,14 +1777,6 @@ static const struct wined3d_format_texture_info format_texture_info[] = GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0, WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW, ARB_DEPTH_TEXTURE, NULL}, - {WINED3DFMT_D32_UNORM, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, 0, - GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0, - WINED3DFMT_FLAG_DEPTH, - WINED3D_GL_EXT_NONE, NULL}, - {WINED3DFMT_D32_UNORM, GL_DEPTH_COMPONENT32_ARB, GL_DEPTH_COMPONENT32_ARB, 0, - GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0, - WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW, - ARB_DEPTH_TEXTURE, NULL}, {WINED3DFMT_S1_UINT_D15_UNORM, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT16, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0, WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW,