Signed-off-by: Giovanni Mascellani gmascellani@codeweavers.com
Il 12/10/21 04:58, Zebediah Figura ha scritto:
Signed-off-by: Zebediah Figura zfigura@codeweavers.com
libs/vkd3d-shader/hlsl_codegen.c | 63 ++++++++++++++++++++++++++++++++ 1 file changed, 63 insertions(+)
diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index 00fe76b2f..bf93a03df 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -1197,6 +1197,64 @@ static void allocate_buffers(struct hlsl_ctx *ctx) } }
+static const struct hlsl_ir_var *get_reserved_texture(struct hlsl_ctx *ctx, uint32_t index) +{
- const struct hlsl_ir_var *var;
- LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, const struct hlsl_ir_var, extern_entry)
- {
if (var->has_resource_access && var->reg_reservation.type == 't' && var->reg_reservation.index == index)
return var;
- }
- return NULL;
+}
+static void allocate_textures(struct hlsl_ctx *ctx) +{
- struct hlsl_ir_var *var;
- uint32_t index = 0;
- LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
- {
if (!var->has_resource_access || var->data_type->type != HLSL_CLASS_OBJECT
|| var->data_type->base_type != HLSL_TYPE_TEXTURE)
continue;
if (var->reg_reservation.type == 't')
{
const struct hlsl_ir_var *reserved_texture = get_reserved_texture(ctx, var->reg_reservation.index);
if (reserved_texture && reserved_texture != var)
{
hlsl_error(ctx, var->loc, VKD3D_SHADER_ERROR_HLSL_OVERLAPPING_RESERVATIONS,
"Multiple textures bound to t%u.", var->reg_reservation.index);
hlsl_note(ctx, reserved_texture->loc, VKD3D_SHADER_LOG_ERROR,
"Texture '%s' is already bound to t%u.", reserved_texture->name,
var->reg_reservation.index);
}
var->reg.id = var->reg_reservation.index;
var->reg.allocated = true;
TRACE("Allocated reserved %s to t%u.\n", var->name, index);
}
else if (!var->reg_reservation.type)
{
while (get_reserved_texture(ctx, index))
++index;
var->reg.id = index;
var->reg.allocated = true;
TRACE("Allocated %s to t%u.\n", var->name, index);
++index;
}
else
{
hlsl_error(ctx, var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"Textures must be bound to register type 't'.");
}
- }
+}
- static bool type_is_single_reg(const struct hlsl_type *type) { return type->type == HLSL_CLASS_SCALAR || type->type == HLSL_CLASS_VECTOR;
@@ -1315,9 +1373,14 @@ int hlsl_emit_dxbc(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_fun
allocate_temp_registers(ctx, entry_func); if (ctx->profile->major_version < 4)
{ allocate_const_registers(ctx, entry_func);
} else
{ allocate_buffers(ctx);
allocate_textures(ctx);
} allocate_semantic_registers(ctx);
if (ctx->result)