On 18 November 2013 14:12, Stefan Dösinger stefandoesinger@gmail.com wrote:
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1
Am 2013-11-18 10:46, schrieb Henri Verbeet:
- desc.pool = WINED3D_POOL_SYSTEM_MEM;
Why did you use this pool instead of managed or dynamic default to allow a GL blit? I haven't tested this, but I suspect the WINEDDBLT_KEYSRC hack won't work in a software blit.
Mostly because the existing code used WINED3D_POOL_SCRATCH. It's also what we use for the logo texture, although arguably that could be changed as well. WINED3D_POOL_DEFAULT could work, but it would require some extra code to destroy the texture on resets.