Running Q3A with OpenGL extensions on is ok for me. I'm using a Sparkle Geforce 4 MX with Nvidia 1.0-3123
Does anybody have a simple Windows OpenGL app I can use for testing? Or a direction to begin looking in?
I do know this - forcing OpenGL to go to indirect rendering does NOT fix the textures - they are still just as screwed up, just a lot slower.
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