Signed-off-by: Rémi Bernon rbernon@codeweavers.com --- .../windows.gaming.input_main.c | 90 ++++++++++++++++++- 1 file changed, 88 insertions(+), 2 deletions(-)
diff --git a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c index 3c12a83e6b2..f345fbffb50 100644 --- a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c +++ b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c @@ -20,6 +20,90 @@ static const char *debugstr_hstring(HSTRING hstr) return wine_dbgstr_wn(str, len); }
+struct windows_gaming_input +{ + IActivationFactory IActivationFactory_iface; + LONG refcount; +}; + +static inline struct windows_gaming_input *impl_from_IActivationFactory(IActivationFactory *iface) +{ + return CONTAINING_RECORD(iface, struct windows_gaming_input, IActivationFactory_iface); +} + +static HRESULT STDMETHODCALLTYPE windows_gaming_input_QueryInterface( + IActivationFactory *iface, REFIID iid, void **object) +{ + TRACE("iface %p, iid %s, object %p stub!\n", iface, debugstr_guid(iid), object); + *object = NULL; + return E_NOINTERFACE; +} + +static ULONG STDMETHODCALLTYPE windows_gaming_input_AddRef( + IActivationFactory *iface) +{ + struct windows_gaming_input *impl = impl_from_IActivationFactory(iface); + ULONG rc = InterlockedIncrement(&impl->refcount); + TRACE("%p increasing refcount to %u.\n", impl, rc); + return rc; +} + +static ULONG STDMETHODCALLTYPE windows_gaming_input_Release( + IActivationFactory *iface) +{ + struct windows_gaming_input *impl = impl_from_IActivationFactory(iface); + ULONG rc = InterlockedDecrement(&impl->refcount); + TRACE("%p decreasing refcount to %u.\n", impl, rc); + return rc; +} + +static HRESULT STDMETHODCALLTYPE windows_gaming_input_GetIids( + IActivationFactory *iface, ULONG *iid_count, IID **iids) +{ + FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids); + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE windows_gaming_input_GetRuntimeClassName( + IActivationFactory *iface, HSTRING *class_name) +{ + FIXME("iface %p, class_name %p stub!\n", iface, class_name); + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE windows_gaming_input_GetTrustLevel( + IActivationFactory *iface, TrustLevel *trust_level) +{ + FIXME("iface %p, trust_level %p stub!\n", iface, trust_level); + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE windows_gaming_input_ActivateInstance( + IActivationFactory *iface, IInspectable **instance) +{ + FIXME("iface %p, instance %p stub!\n", iface, instance); + return E_NOTIMPL; +} + +static const struct IActivationFactoryVtbl activation_factory_vtbl = +{ + windows_gaming_input_QueryInterface, + windows_gaming_input_AddRef, + windows_gaming_input_Release, + /* IInspectable methods */ + windows_gaming_input_GetIids, + windows_gaming_input_GetRuntimeClassName, + windows_gaming_input_GetTrustLevel, + /* IActivationFactory methods */ + windows_gaming_input_ActivateInstance, +}; + +static struct windows_gaming_input windows_gaming_input = +{ + {&activation_factory_vtbl}, + 0 +}; + BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, void *reserved) { TRACE("(%p, %u, %p)\n", instance, reason, reserved); @@ -49,6 +133,8 @@ HRESULT WINAPI DllGetClassObject(REFCLSID clsid, REFIID riid, LPVOID *object)
HRESULT WINAPI DllGetActivationFactory(HSTRING classid, IActivationFactory **factory) { - FIXME("classid %s, factory %p stub!\n", debugstr_hstring(classid), factory); - return E_NOINTERFACE; + TRACE("classid %s, factory %p.\n", debugstr_hstring(classid), factory); + *factory = &windows_gaming_input.IActivationFactory_iface; + IUnknown_AddRef(*factory); + return S_OK; }