Stefan Dösinger wrote:
What happens if e.g. the current render target is an offscreen target and the application tries to read back the front or back buffer? In this case you'll read the offscreen target back.
So I am not sure this patch is correct
I have no idea I just tried a bit around and got cod4 (http://bugs.winehq.org/show_bug.cgi?id=11584) working again with this patch.
I didn't step deep into this problem. So if I could help with some logs or other things, please let me know. Properly, the real bug is somewhere else?
Cheers Rico