The resource index is not found in idx[0], but idx[1] when using SM 5.1, and register space information depends on resource type.
Pass down space/index information directly to resource declaration functions instead rather than relying on this information being in reg.idx[0].
Signed-off-by: Hans-Kristian Arntzen post@arntzen-software.no --- include/vkd3d_shader.h | 3 ++ libs/vkd3d-shader/dxbc.c | 31 ++++++++++++ libs/vkd3d-shader/spirv.c | 63 ++++++++++++++---------- libs/vkd3d-shader/vkd3d_shader_private.h | 5 ++ libs/vkd3d/state.c | 24 +++++---- libs/vkd3d/vkd3d_private.h | 1 + 6 files changed, 87 insertions(+), 40 deletions(-)
diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h index 6b4d3f5..8f43d66 100644 --- a/include/vkd3d_shader.h +++ b/include/vkd3d_shader.h @@ -138,6 +138,7 @@ struct vkd3d_shader_parameter struct vkd3d_shader_resource_binding { enum vkd3d_shader_descriptor_type type; + unsigned int register_space; unsigned int register_index; enum vkd3d_shader_visibility shader_visibility; unsigned int flags; /* vkd3d_shader_binding_flags */ @@ -159,6 +160,7 @@ struct vkd3d_shader_combined_resource_sampler
struct vkd3d_shader_uav_counter_binding { + unsigned int register_space; unsigned int register_index; /* u# */ enum vkd3d_shader_visibility shader_visibility;
@@ -168,6 +170,7 @@ struct vkd3d_shader_uav_counter_binding
struct vkd3d_shader_push_constant_buffer { + unsigned int register_space; unsigned int register_index; enum vkd3d_shader_visibility shader_visibility;
diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c index 98c51e4..f9f6614 100644 --- a/libs/vkd3d-shader/dxbc.c +++ b/libs/vkd3d-shader/dxbc.c @@ -624,6 +624,10 @@ static void shader_sm4_read_dcl_resource(struct vkd3d_shader_instruction *ins, ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT;
shader_sm4_read_register_space(priv, &tokens, end, &ins->declaration.semantic.register_space); + if (shader_is_sm_5_1(priv)) + ins->declaration.semantic.register_index = ins->declaration.semantic.reg.reg.idx[1].offset; + else + ins->declaration.semantic.register_index = ins->declaration.semantic.reg.reg.idx[0].offset; }
static void shader_sm4_read_dcl_constant_buffer(struct vkd3d_shader_instruction *ins, @@ -647,9 +651,14 @@ static void shader_sm4_read_dcl_constant_buffer(struct vkd3d_shader_instruction return; }
+ /* Apparently both idx[1] and idx[2] contain the range for indexed resources, + * but only support plain CBV here and ignore idx[2]. */ + ins->declaration.cb.register_index = ins->declaration.cb.src.reg.idx[1].offset; ins->declaration.cb.size = *tokens++; shader_sm4_read_register_space(priv, &tokens, end, &ins->declaration.cb.register_space); } + else + ins->declaration.cb.register_index = ins->declaration.cb.src.reg.idx[0].offset; }
static void shader_sm4_read_dcl_sampler(struct vkd3d_shader_instruction *ins, @@ -663,6 +672,10 @@ static void shader_sm4_read_dcl_sampler(struct vkd3d_shader_instruction *ins, FIXME("Unhandled sampler mode %#x.\n", ins->flags); shader_sm4_read_src_param(priv, &tokens, end, VKD3D_DATA_SAMPLER, &ins->declaration.sampler.src); shader_sm4_read_register_space(priv, &tokens, end, &ins->declaration.sampler.register_space); + if (shader_is_sm_5_1(priv)) + ins->declaration.sampler.register_index = ins->declaration.sampler.src.reg.idx[1].offset; + else + ins->declaration.sampler.register_index = ins->declaration.sampler.src.reg.idx[0].offset; }
static void shader_sm4_read_dcl_index_range(struct vkd3d_shader_instruction *ins, @@ -863,6 +876,10 @@ static void shader_sm5_read_dcl_uav_raw(struct vkd3d_shader_instruction *ins, shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UAV, &ins->declaration.raw_resource.dst); ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT; shader_sm4_read_register_space(priv, &tokens, end, &ins->declaration.raw_resource.register_space); + if (shader_is_sm_5_1(priv)) + ins->declaration.raw_resource.register_index = ins->declaration.raw_resource.dst.reg.idx[1].offset; + else + ins->declaration.raw_resource.register_index = ins->declaration.raw_resource.dst.reg.idx[0].offset; }
static void shader_sm5_read_dcl_uav_structured(struct vkd3d_shader_instruction *ins, @@ -874,9 +891,14 @@ static void shader_sm5_read_dcl_uav_structured(struct vkd3d_shader_instruction * shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UAV, &ins->declaration.structured_resource.reg); ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT; ins->declaration.structured_resource.byte_stride = *tokens; + tokens++; if (ins->declaration.structured_resource.byte_stride % 4) FIXME("Byte stride %u is not multiple of 4.\n", ins->declaration.structured_resource.byte_stride); shader_sm4_read_register_space(priv, &tokens, end, &ins->declaration.structured_resource.register_space); + if (shader_is_sm_5_1(priv)) + ins->declaration.structured_resource.register_index = ins->declaration.structured_resource.reg.reg.idx[1].offset; + else + ins->declaration.structured_resource.register_index = ins->declaration.structured_resource.reg.reg.idx[0].offset; }
static void shader_sm5_read_dcl_tgsm_raw(struct vkd3d_shader_instruction *ins, @@ -909,9 +931,14 @@ static void shader_sm5_read_dcl_resource_structured(struct vkd3d_shader_instruct
shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_RESOURCE, &ins->declaration.structured_resource.reg); ins->declaration.structured_resource.byte_stride = *tokens; + tokens++; if (ins->declaration.structured_resource.byte_stride % 4) FIXME("Byte stride %u is not multiple of 4.\n", ins->declaration.structured_resource.byte_stride); shader_sm4_read_register_space(priv, &tokens, end, &ins->declaration.structured_resource.register_space); + if (shader_is_sm_5_1(priv)) + ins->declaration.structured_resource.register_index = ins->declaration.structured_resource.reg.reg.idx[1].offset; + else + ins->declaration.structured_resource.register_index = ins->declaration.structured_resource.reg.reg.idx[0].offset; }
static void shader_sm5_read_dcl_resource_raw(struct vkd3d_shader_instruction *ins, @@ -922,6 +949,10 @@ static void shader_sm5_read_dcl_resource_raw(struct vkd3d_shader_instruction *in
shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_RESOURCE, &ins->declaration.dst); shader_sm4_read_register_space(priv, &tokens, end, &ins->declaration.raw_resource.register_space); + if (shader_is_sm_5_1(priv)) + ins->declaration.raw_resource.register_index = ins->declaration.dst.reg.idx[1].offset; + else + ins->declaration.raw_resource.register_index = ins->declaration.dst.reg.idx[0].offset; }
static void shader_sm5_read_sync(struct vkd3d_shader_instruction *ins, diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index a949e4a..aaae1b6 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -2052,6 +2052,7 @@ struct vkd3d_hull_shader_variables
struct vkd3d_dxbc_compiler { + struct vkd3d_shader_version shader_version; struct vkd3d_spirv_builder spirv_builder;
uint32_t options; @@ -2107,6 +2108,11 @@ struct vkd3d_dxbc_compiler size_t spec_constants_size; };
+static bool shader_is_sm_5_1(const struct vkd3d_dxbc_compiler *compiler) +{ + return (compiler->shader_version.major * 100 + compiler->shader_version.minor) >= 501; +} + static bool is_control_point_phase(const struct vkd3d_shader_phase *phase) { return phase && phase->type == VKD3DSIH_HS_CONTROL_POINT_PHASE; @@ -2131,6 +2137,8 @@ struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader
memset(compiler, 0, sizeof(*compiler));
+ compiler->shader_version = *shader_version; + max_element_count = max(output_signature->element_count, patch_constant_signature->element_count); if (!(compiler->output_info = vkd3d_calloc(max_element_count, sizeof(*compiler->output_info)))) { @@ -2227,9 +2235,10 @@ static bool vkd3d_dxbc_compiler_check_shader_visibility(const struct vkd3d_dxbc_ }
static struct vkd3d_push_constant_buffer_binding *vkd3d_dxbc_compiler_find_push_constant_buffer( - const struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg) + const struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_constant_buffer *cb) { - unsigned int reg_idx = reg->idx[0].offset; + unsigned int reg_idx = cb->register_index; + unsigned int reg_space = cb->register_space; unsigned int i;
for (i = 0; i < compiler->shader_interface.push_constant_buffer_count; ++i) @@ -2239,7 +2248,7 @@ static struct vkd3d_push_constant_buffer_binding *vkd3d_dxbc_compiler_find_push_ if (!vkd3d_dxbc_compiler_check_shader_visibility(compiler, current->pc.shader_visibility)) continue;
- if (current->pc.register_index == reg_idx) + if (current->pc.register_index == reg_idx && current->pc.register_space == reg_space) return current; }
@@ -2276,13 +2285,13 @@ static bool vkd3d_dxbc_compiler_has_combined_sampler(const struct vkd3d_dxbc_com
static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor_binding( struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg, + unsigned int reg_idx, unsigned int reg_space, enum vkd3d_shader_resource_type resource_type, bool is_uav_counter) { const struct vkd3d_shader_interface_info *shader_interface = &compiler->shader_interface; enum vkd3d_shader_descriptor_type descriptor_type; enum vkd3d_shader_binding_flag resource_type_flag; struct vkd3d_shader_descriptor_binding binding; - unsigned int reg_idx = reg->idx[0].offset; unsigned int i;
descriptor_type = VKD3D_SHADER_DESCRIPTOR_TYPE_UNKNOWN; @@ -2313,7 +2322,7 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor if (current->offset) FIXME("Atomic counter offsets are not supported yet.\n");
- if (current->register_index == reg_idx) + if (current->register_index == reg_idx && current->register_space == reg_space) return current->binding; } if (shader_interface->uav_counter_count) @@ -2331,7 +2340,7 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor if (!vkd3d_dxbc_compiler_check_shader_visibility(compiler, current->shader_visibility)) continue;
- if (current->type == descriptor_type && current->register_index == reg_idx) + if (current->type == descriptor_type && current->register_index == reg_idx && current->register_space == reg_space) return current->binding; } if (shader_interface->binding_count) @@ -2354,12 +2363,12 @@ static void vkd3d_dxbc_compiler_emit_descriptor_binding(struct vkd3d_dxbc_compil }
static void vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(struct vkd3d_dxbc_compiler *compiler, - uint32_t variable_id, const struct vkd3d_shader_register *reg, + uint32_t variable_id, const struct vkd3d_shader_register *reg, unsigned int reg_idx, unsigned int reg_space, enum vkd3d_shader_resource_type resource_type, bool is_uav_counter) { struct vkd3d_shader_descriptor_binding binding;
- binding = vkd3d_dxbc_compiler_get_descriptor_binding(compiler, reg, resource_type, is_uav_counter); + binding = vkd3d_dxbc_compiler_get_descriptor_binding(compiler, reg, reg_idx, reg_space, resource_type, is_uav_counter); vkd3d_dxbc_compiler_emit_descriptor_binding(compiler, variable_id, &binding); }
@@ -2825,7 +2834,8 @@ static void vkd3d_dxbc_compiler_emit_dereference_register(struct vkd3d_dxbc_comp { assert(!reg->idx[0].rel_addr); indexes[index_count++] = vkd3d_dxbc_compiler_get_constant_uint(compiler, register_info->member_idx); - indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, ®->idx[1]); + indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, + ®->idx[shader_is_sm_5_1(compiler) ? 2 : 1]); } else if (reg->type == VKD3DSPR_IMMCONSTBUFFER) { @@ -2835,6 +2845,11 @@ static void vkd3d_dxbc_compiler_emit_dereference_register(struct vkd3d_dxbc_comp { indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, ®->idx[1]); } + else if (reg->type == VKD3DSPR_SAMPLER) + { + /* SM 5.1 will have an index here referring to something which we throw away. */ + index_count = 0; + } else if (register_info->is_aggregate) { struct vkd3d_shader_register_index reg_idx = reg->idx[0]; @@ -4957,10 +4972,7 @@ static void vkd3d_dxbc_compiler_emit_dcl_constant_buffer(struct vkd3d_dxbc_compi
assert(!(instruction->flags & ~VKD3DSI_INDEXED_DYNAMIC));
- if (cb->register_space) - FIXME("Unhandled register space %u.\n", cb->register_space); - - if ((push_cb = vkd3d_dxbc_compiler_find_push_constant_buffer(compiler, reg))) + if ((push_cb = vkd3d_dxbc_compiler_find_push_constant_buffer(compiler, cb))) { /* Push constant buffers are handled in * vkd3d_dxbc_compiler_emit_push_constant_buffers(). @@ -4990,7 +5002,7 @@ static void vkd3d_dxbc_compiler_emit_dcl_constant_buffer(struct vkd3d_dxbc_compi pointer_type_id, storage_class, 0);
vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(compiler, - var_id, reg, VKD3D_SHADER_RESOURCE_BUFFER, false); + var_id, reg, cb->register_index, cb->register_space, VKD3D_SHADER_RESOURCE_BUFFER, false);
vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg);
@@ -5042,9 +5054,6 @@ static void vkd3d_dxbc_compiler_emit_dcl_sampler(struct vkd3d_dxbc_compiler *com uint32_t type_id, ptr_type_id, var_id; struct vkd3d_symbol reg_symbol;
- if (instruction->declaration.sampler.register_space) - FIXME("Unhandled register space %u.\n", instruction->declaration.sampler.register_space); - if (vkd3d_dxbc_compiler_has_combined_sampler(compiler, NULL, reg)) return;
@@ -5054,7 +5063,9 @@ static void vkd3d_dxbc_compiler_emit_dcl_sampler(struct vkd3d_dxbc_compiler *com ptr_type_id, storage_class, 0);
vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(compiler, - var_id, reg, VKD3D_SHADER_RESOURCE_NONE, false); + var_id, reg, + instruction->declaration.sampler.register_index, instruction->declaration.sampler.register_space, + VKD3D_SHADER_RESOURCE_NONE, false);
vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg);
@@ -5185,7 +5196,8 @@ static void vkd3d_dxbc_compiler_emit_combined_sampler_declarations(struct vkd3d_ }
static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_compiler *compiler, - const struct vkd3d_shader_register *reg, enum vkd3d_shader_resource_type resource_type, + const struct vkd3d_shader_register *reg, unsigned int reg_idx, unsigned reg_space, + enum vkd3d_shader_resource_type resource_type, enum vkd3d_data_type resource_data_type, unsigned int structure_stride, bool raw) { uint32_t counter_type_id, type_id, ptr_type_id, var_id, counter_var_id = 0; @@ -5220,7 +5232,7 @@ static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_comp var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream, ptr_type_id, storage_class, 0);
- vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(compiler, var_id, reg, resource_type, false); + vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(compiler, var_id, reg, reg_idx, reg_space, resource_type, false);
vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg);
@@ -5243,7 +5255,7 @@ static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_comp ptr_type_id, storage_class, 0);
vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(compiler, - counter_var_id, reg, resource_type, true); + counter_var_id, reg, reg_idx, reg_space, resource_type, true);
vkd3d_spirv_build_op_name(builder, counter_var_id, "u%u_counter", reg->idx[0].offset); } @@ -5264,12 +5276,11 @@ static void vkd3d_dxbc_compiler_emit_dcl_resource(struct vkd3d_dxbc_compiler *co { const struct vkd3d_shader_semantic *semantic = &instruction->declaration.semantic;
- if (semantic->register_space) - FIXME("Unhandled register space %u.\n", semantic->register_space); if (instruction->flags) FIXME("Unhandled UAV flags %#x.\n", instruction->flags);
vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &semantic->reg.reg, + semantic->register_index, semantic->register_space, semantic->resource_type, semantic->resource_data_type, 0, false); }
@@ -5278,12 +5289,11 @@ static void vkd3d_dxbc_compiler_emit_dcl_resource_raw(struct vkd3d_dxbc_compiler { const struct vkd3d_shader_raw_resource *resource = &instruction->declaration.raw_resource;
- if (resource->register_space) - FIXME("Unhandled register space %u.\n", resource->register_space); if (instruction->flags) FIXME("Unhandled UAV flags %#x.\n", instruction->flags);
vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &resource->dst.reg, + resource->register_index, resource->register_space, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_DATA_UINT, 0, true); }
@@ -5294,12 +5304,11 @@ static void vkd3d_dxbc_compiler_emit_dcl_resource_structured(struct vkd3d_dxbc_c const struct vkd3d_shader_register *reg = &resource->reg.reg; unsigned int stride = resource->byte_stride;
- if (resource->register_space) - FIXME("Unhandled register space %u.\n", resource->register_space); if (instruction->flags) FIXME("Unhandled UAV flags %#x.\n", instruction->flags);
vkd3d_dxbc_compiler_emit_resource_declaration(compiler, reg, + resource->register_index, resource->register_space, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_DATA_UINT, stride / 4, false); }
diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index 940cb76..1c052a0 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -615,6 +615,7 @@ struct vkd3d_shader_semantic enum vkd3d_data_type resource_data_type; struct vkd3d_shader_dst_param reg; unsigned int register_space; + unsigned int register_index; };
enum vkd3d_shader_input_sysval_semantic @@ -662,6 +663,7 @@ struct vkd3d_shader_register_semantic struct vkd3d_shader_sampler { struct vkd3d_shader_src_param src; + unsigned int register_index; unsigned int register_space; };
@@ -669,6 +671,7 @@ struct vkd3d_shader_constant_buffer { struct vkd3d_shader_src_param src; unsigned int size; + unsigned int register_index; unsigned int register_space; };
@@ -676,12 +679,14 @@ struct vkd3d_shader_structured_resource { struct vkd3d_shader_dst_param reg; unsigned int byte_stride; + unsigned int register_index; unsigned int register_space; };
struct vkd3d_shader_raw_resource { struct vkd3d_shader_dst_param dst; + unsigned int register_index; unsigned int register_space; };
diff --git a/libs/vkd3d/state.c b/libs/vkd3d/state.c index 50cff1f..ed20de7 100644 --- a/libs/vkd3d/state.c +++ b/libs/vkd3d/state.c @@ -308,12 +308,6 @@ static bool vk_binding_from_d3d12_descriptor_range(struct VkDescriptorSetLayoutB = vk_descriptor_type_from_d3d12_range_type(descriptor_range->RangeType, is_buffer); binding_desc->descriptorCount = 1;
- if (descriptor_range->RegisterSpace) - { - FIXME("Unhandled register space %u.\n", descriptor_range->RegisterSpace); - return false; - } - binding_desc->stageFlags = stage_flags_from_visibility(shader_visibility); binding_desc->pImmutableSamplers = NULL;
@@ -509,6 +503,7 @@ static HRESULT d3d12_root_signature_init_push_constants(struct d3d12_root_signat ? push_constants[0].stageFlags : stage_flags_from_visibility(p->ShaderVisibility); root_constant->offset = offset;
+ root_signature->root_constants[j].register_space = p->u.Constants.RegisterSpace; root_signature->root_constants[j].register_index = p->u.Constants.ShaderRegister; root_signature->root_constants[j].shader_visibility = vkd3d_shader_visibility_from_d3d12(p->ShaderVisibility); @@ -532,7 +527,7 @@ struct vkd3d_descriptor_set_context };
static void d3d12_root_signature_append_vk_binding(struct d3d12_root_signature *root_signature, - enum vkd3d_shader_descriptor_type descriptor_type, unsigned int register_idx, + enum vkd3d_shader_descriptor_type descriptor_type, unsigned int register_space, unsigned int register_idx, bool buffer_descriptor, enum vkd3d_shader_visibility shader_visibility, struct vkd3d_descriptor_set_context *context) { @@ -540,6 +535,7 @@ static void d3d12_root_signature_append_vk_binding(struct d3d12_root_signature * = &root_signature->descriptor_mapping[context->descriptor_index++];
mapping->type = descriptor_type; + mapping->register_space = register_space; mapping->register_index = register_idx; mapping->shader_visibility = shader_visibility; mapping->flags = buffer_descriptor ? VKD3D_SHADER_BINDING_FLAG_BUFFER : VKD3D_SHADER_BINDING_FLAG_IMAGE; @@ -548,7 +544,7 @@ static void d3d12_root_signature_append_vk_binding(struct d3d12_root_signature * }
static uint32_t d3d12_root_signature_assign_vk_bindings(struct d3d12_root_signature *root_signature, - enum vkd3d_shader_descriptor_type descriptor_type, unsigned int base_register_idx, + enum vkd3d_shader_descriptor_type descriptor_type, unsigned int register_space, unsigned int base_register_idx, unsigned int binding_count, bool is_buffer_descriptor, bool duplicate_descriptors, enum vkd3d_shader_visibility shader_visibility, struct vkd3d_descriptor_set_context *context) { @@ -565,10 +561,10 @@ static uint32_t d3d12_root_signature_assign_vk_bindings(struct d3d12_root_signat { if (duplicate_descriptors) d3d12_root_signature_append_vk_binding(root_signature, descriptor_type, - base_register_idx + i, true, shader_visibility, context); + register_space, base_register_idx + i, true, shader_visibility, context);
d3d12_root_signature_append_vk_binding(root_signature, descriptor_type, - base_register_idx + i, is_buffer_descriptor, shader_visibility, context); + register_space, base_register_idx + i, is_buffer_descriptor, shader_visibility, context); } return first_binding; } @@ -624,7 +620,7 @@ static HRESULT d3d12_root_signature_init_root_descriptor_tables(struct d3d12_roo
vk_binding = d3d12_root_signature_assign_vk_bindings(root_signature, vkd3d_descriptor_type_from_d3d12_range_type(range->RangeType), - range->BaseShaderRegister, range->NumDescriptors, false, true, + range->RegisterSpace, range->BaseShaderRegister, range->NumDescriptors, false, true, vkd3d_shader_visibility_from_d3d12(p->ShaderVisibility), context);
/* Unroll descriptor range. */ @@ -657,6 +653,7 @@ static HRESULT d3d12_root_signature_init_root_descriptor_tables(struct d3d12_roo table->ranges[j].binding = vk_binding; table->ranges[j].descriptor_magic = vkd3d_descriptor_magic_from_d3d12(range->RangeType); table->ranges[j].base_register_idx = range->BaseShaderRegister; + table->ranges[j].register_space = range->RegisterSpace; } }
@@ -690,7 +687,7 @@ static HRESULT d3d12_root_signature_init_root_descriptors(struct d3d12_root_sign
cur_binding->binding = d3d12_root_signature_assign_vk_bindings(root_signature, vkd3d_descriptor_type_from_d3d12_root_parameter_type(p->ParameterType), - p->u.Descriptor.ShaderRegister, 1, true, false, + p->u.Descriptor.RegisterSpace, p->u.Descriptor.ShaderRegister, 1, true, false, vkd3d_shader_visibility_from_d3d12(p->ShaderVisibility), context); cur_binding->descriptorType = vk_descriptor_type_from_d3d12_root_parameter(p->ParameterType); cur_binding->descriptorCount = 1; @@ -727,7 +724,7 @@ static HRESULT d3d12_root_signature_init_static_samplers(struct d3d12_root_signa return hr;
cur_binding->binding = d3d12_root_signature_assign_vk_bindings(root_signature, - VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, s->ShaderRegister, 1, false, false, + VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, s->RegisterSpace, s->ShaderRegister, 1, false, false, vkd3d_shader_visibility_from_d3d12(s->ShaderVisibility), context); cur_binding->descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER; cur_binding->descriptorCount = 1; @@ -1441,6 +1438,7 @@ static HRESULT d3d12_pipeline_state_init_compute_uav_counters(struct d3d12_pipel if (!(shader_info->uav_counter_mask & (1u << i))) continue;
+ state->uav_counters[j].register_space = 0; state->uav_counters[j].register_index = i; state->uav_counters[j].shader_visibility = VKD3D_SHADER_VISIBILITY_COMPUTE; state->uav_counters[j].binding.set = context.set_index; diff --git a/libs/vkd3d/vkd3d_private.h b/libs/vkd3d/vkd3d_private.h index 58e9aa9..bd54c67 100644 --- a/libs/vkd3d/vkd3d_private.h +++ b/libs/vkd3d/vkd3d_private.h @@ -634,6 +634,7 @@ struct d3d12_root_descriptor_table_range
uint32_t descriptor_magic; unsigned int base_register_idx; + unsigned int register_space; };
struct d3d12_root_descriptor_table