(Resent, originally sent to -patches... Sorry)
If WINED3DRS_POINTSCALEENABLE is false and WINED3DRS_POINTSIZE render state is set to an invalid size, glPointSize will fail. This happens in "Black & White 2", causing log/stderr to be flooded with opengl errors.
I'm not sure if this should be fixed here, or when setting state value. Also, maybe it should be avoided to double-check against opengl bounds when WINED3DRS_POINTSCALEENABLE is true.
I would be happy to get some feedback on that patch.