Hello everyone. Following my email last year email asking if rendering in wireframe could speedup a game (answer was no in many different ways) I have a new idea after playing Totaly Accurate Battle Simulator with its red and blue army.
What if I skip applying every texture to every object? Probably everything would be black so I would need to use different incremental solid color to distinguish stuff in the screen. Would that save memory and also make games faster?
Remembering that my 3D knowledge didn't change much so, basically zero + wireframe knowledge from previous email ;-)
Best wishes, Bruno