It does nothing when depth_stencil is NULL.
Signed-off-by: Józef Kucia jkucia@codeweavers.com --- dlls/wined3d/context.c | 2 -- 1 file changed, 2 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 32126b7dc078..4282cfb94d01 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -2956,8 +2956,6 @@ void context_apply_blit_state(struct wined3d_context *context, const struct wine
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO) { - context_validate_onscreen_formats(context, NULL); - if (context->render_offscreen) { wined3d_texture_load(rt, context, FALSE);