On Mon, 30 Sep 2019 at 17:48, Hans-Kristian Arntzen post@arntzen-software.no wrote:
Allow the Vulkan command pools to behave like D3D12 command pools, where memory is owned by the pool rather than individual command buffers.
Also, do not release resources on vkResetCommandPool, as the intention from D3D12 docs is to reuse memory rather than freeing it.
Signed-off-by: Hans-Kristian Arntzen post@arntzen-software.no
libs/vkd3d/command.c | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-)
This one seems fine as well, but it also sounds like this could be split in two individual commits.