Signed-off-by: Matteo Bruni mbruni@codeweavers.com --- dlls/d3dx9_36/surface.c | 2 +- dlls/d3dx9_36/tests/texture.c | 22 ++++++++++++++++++++++ 2 files changed, 23 insertions(+), 1 deletion(-)
diff --git a/dlls/d3dx9_36/surface.c b/dlls/d3dx9_36/surface.c index bd2055d54d1..b47509aa38a 100644 --- a/dlls/d3dx9_36/surface.c +++ b/dlls/d3dx9_36/surface.c @@ -1168,7 +1168,7 @@ HRESULT WINAPI D3DXLoadSurfaceFromFileInMemory(IDirect3DSurface9 *pDestSurface, wicrect.Height = imginfo.Height; }
- SetRect(&rect, 0, 0, wicrect.Width, wicrect.Height); + SetRect(&rect, wicrect.X, wicrect.Y, wicrect.X + wicrect.Width, wicrect.Y + wicrect.Height);
if (imginfo.ImageFileFormat == D3DXIFF_DDS) { diff --git a/dlls/d3dx9_36/tests/texture.c b/dlls/d3dx9_36/tests/texture.c index 6d39bf72b92..229c857ac2e 100644 --- a/dlls/d3dx9_36/tests/texture.c +++ b/dlls/d3dx9_36/tests/texture.c @@ -1824,6 +1824,28 @@ static void test_D3DXCreateTextureFromFileInMemory(IDirect3DDevice9 *device) hr = IDirect3DSurface9_UnlockRect(uncompressed_surface); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = D3DXLoadSurfaceFromFileInMemory(surface, NULL, &rect, dds_dxt5_8_8, + sizeof(dds_dxt5_8_8), &rect, D3DX_FILTER_POINT, 0, NULL); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = D3DXLoadSurfaceFromSurface(uncompressed_surface, NULL, NULL, surface, NULL, NULL, D3DX_FILTER_NONE, 0); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + hr = IDirect3DSurface9_LockRect(uncompressed_surface, &lock_rect, NULL, D3DLOCK_READONLY); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + for (y = 0; y < 8; ++y) + { + for (x = 0; x < 8; ++x) + { + ok(compare_color(((DWORD *)lock_rect.pBits)[lock_rect.Pitch / 4 * y + x], + dds_dxt5_8_8_expected_misaligned_3[y * 8 + x], 0), + "Color at position %u, %u is 0x%08x, expected 0x%08x.\n", + x, y, ((DWORD *)lock_rect.pBits)[lock_rect.Pitch / 4 * y + x], + dds_dxt5_8_8_expected_misaligned_3[y * 8 + x]); + } + } + hr = IDirect3DSurface9_UnlockRect(uncompressed_surface); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + IDirect3DSurface9_Release(uncompressed_surface); IDirect3DSurface9_Release(surface); IDirect3DTexture9_Release(texture);