Matteo Bruni (@Mystral) commented about dlls/d3dx10_43/d3dx10_43_main.c:
{ struct thread_pump *thread_pump = impl_from_ID3DX10ThreadPump(iface); ULONG refcount = InterlockedDecrement(&thread_pump->refcount);
- struct work_item *iter, *next;
- struct list list;
- int i;
We generally prefer using "unsigned int" for loop counter variables (assuming there is no reason to prefer a signed integer here).