Am Montag 12 März 2007 17:38 schrieb Jesse Allen:
On 3/11/07, Stefan Dösinger stefandoesinger@gmx.at wrote:
I do not think d3d10 hardware is required yet, the reference rasterizer should work for the start. It is a long way to get any actual rendering going.
Well if I am able to use my laptop, it has the ATI XPress 200M. DX9 compatible chip. But I have been rather dissappointed with the ATI driver in linux. Maybe I should verify if it works now. Do you think this may be a good enough?
It certainly won't work for rendering anything, unless mesa software is extended to support GL_EXT_geometry_shader. On windows you can render with Microsoft's reference rasterizer. Though you have to consider that it is a long way until any rendering is done. I think we will need at least the shader compiler for that.