Adds the methods for d3d10 ShaderReflectionVariable interface, as well as fills in the constant buffer methods that use the ShaderReflectionVariable interface.
Signed-off-by: Connor McAdams conmanx360@gmail.com --- dlls/d3dcompiler_43/reflection.c | 87 ++++++++++++++++++++++++++++++-- 1 file changed, 84 insertions(+), 3 deletions(-)
diff --git a/dlls/d3dcompiler_43/reflection.c b/dlls/d3dcompiler_43/reflection.c index d6b55eae1b..334275b189 100644 --- a/dlls/d3dcompiler_43/reflection.c +++ b/dlls/d3dcompiler_43/reflection.c @@ -963,15 +963,45 @@ static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_constant_buffer_GetDesc static ID3D10ShaderReflectionVariable * STDMETHODCALLTYPE d3d10_shader_reflection_constant_buffer_GetVariableByIndex( ID3D10ShaderReflectionConstantBuffer *iface, UINT index) { - FIXME("iface %p, index %d stub!\n", iface, index); + struct d3dcompiler_shader_reflection_constant_buffer *This = impl_from_ID3D10ShaderReflectionConstantBuffer(iface);
- return &null_variable.ID3D10ShaderReflectionVariable_iface; + TRACE("iface %p, index %u\n", iface, index); + + if (index >= This->variable_count) + { + WARN("Invalid index specified\n"); + return &null_variable.ID3D10ShaderReflectionVariable_iface; + } + + return &This->variables[index].ID3D10ShaderReflectionVariable_iface; }
static ID3D10ShaderReflectionVariable * STDMETHODCALLTYPE d3d10_shader_reflection_constant_buffer_GetVariableByName( ID3D10ShaderReflectionConstantBuffer *iface, const char *name) { - FIXME("iface %p, name %s stub!\n", iface, name); + struct d3dcompiler_shader_reflection_constant_buffer *This = impl_from_ID3D10ShaderReflectionConstantBuffer(iface); + unsigned int i; + + TRACE("iface %p, name %s\n", iface, debugstr_a(name)); + + if (!name) + { + WARN("Invalid argument specified\n"); + return &null_variable.ID3D10ShaderReflectionVariable_iface; + } + + for (i = 0; i < This->variable_count; ++i) + { + struct d3dcompiler_shader_reflection_variable *v = &This->variables[i]; + + if (!strcmp(v->name, name)) + { + TRACE("Returning ID3D10ShaderReflectionVariable %p.\n", v); + return &v->ID3D10ShaderReflectionVariable_iface; + } + } + + WARN("Invalid name specified\n");
return &null_variable.ID3D10ShaderReflectionVariable_iface; } @@ -1073,6 +1103,56 @@ static const struct ID3D11ShaderReflectionConstantBufferVtbl d3dcompiler_shader_ d3dcompiler_shader_reflection_constant_buffer_GetVariableByName, };
+/* ID3D10ShaderReflectionVariable methods */ + +static inline struct d3dcompiler_shader_reflection_variable *impl_from_ID3D10ShaderReflectionVariable(ID3D10ShaderReflectionVariable *iface) +{ + return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection_variable, ID3D10ShaderReflectionVariable_iface); +} + +static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_variable_GetDesc( + ID3D10ShaderReflectionVariable *iface, D3D10_SHADER_VARIABLE_DESC *desc) +{ + struct d3dcompiler_shader_reflection_variable *This = impl_from_ID3D10ShaderReflectionVariable(iface); + + TRACE("iface %p, desc %p\n", iface, desc); + + if (This == &null_variable) + { + WARN("Null variable specified\n"); + return E_FAIL; + } + + if (!desc) + { + WARN("Invalid argument specified\n"); + return E_FAIL; + } + + desc->Name = This->name; + desc->StartOffset = This->start_offset; + desc->Size = This->size; + desc->uFlags = This->flags; + desc->DefaultValue = This->default_value; + + return S_OK; +} + +static ID3D10ShaderReflectionType * STDMETHODCALLTYPE d3d10_shader_reflection_variable_GetType( + ID3D10ShaderReflectionVariable *iface) +{ + FIXME("iface %p stub!\n", iface); + + return &null_type.ID3D10ShaderReflectionType_iface; +} + +static const struct ID3D10ShaderReflectionVariableVtbl d3d10_shader_reflection_variable_vtbl = +{ + /* ID3D10ShaderReflectionVariable methods */ + d3d10_shader_reflection_variable_GetDesc, + d3d10_shader_reflection_variable_GetType, +}; + /* ID3D11ShaderReflectionVariable methods */
static inline struct d3dcompiler_shader_reflection_variable *impl_from_ID3D11ShaderReflectionVariable(ID3D11ShaderReflectionVariable *iface) @@ -1613,6 +1693,7 @@ static HRESULT d3dcompiler_parse_variables(struct d3dcompiler_shader_reflection_ DWORD offset;
v->ID3D11ShaderReflectionVariable_iface.lpVtbl = &d3dcompiler_shader_reflection_variable_vtbl; + v->ID3D10ShaderReflectionVariable_iface.lpVtbl = &d3d10_shader_reflection_variable_vtbl; v->constant_buffer = cb;
read_dword(&ptr, &offset);