Jeremy White wrote:
Could you recap this for me? Afaik, we have 4 cases:
- Current CVS tip
- With a hack to kill the yield in wait timeouts
- With my experimental priority adjustor
- Behavior last fall before I started messing around.
So, #4 worked well with NFS3, in both modes?
correct
#3 works fine with NFS3, but only in hardware accel sound.
correct
#2 works with NFS3; with both sound modes?
correct
#1 doesn't work at all, is that right? Or does it work with hardware accel sound?
Sound is OK when doing hardware acceleration but the game is unplayable because it's running way slower than real time because the loader and server are using 90+% of the CPU.