Signed-off-by: Francisco Casas fcasas@codeweavers.com ---
But, if I am not mistaken, bool expands to _Bool (because we are including <stdbool.h>). And I don't see any point in the program were we may be assigning .b a value that's not 0 or 1. Given that in C, when an scalar is converted to _Bool, it automatically becomes 0 or 1.
March 23, 2022 11:27 AM, "Giovanni Mascellani" gmascellani@codeweavers.com wrote:
Signed-off-by: Giovanni Mascellani gmascellani@codeweavers.com
libs/vkd3d-shader/hlsl_constant_ops.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl_constant_ops.c b/libs/vkd3d-shader/hlsl_constant_ops.c index 51cee179..6c852ba1 100644 --- a/libs/vkd3d-shader/hlsl_constant_ops.c +++ b/libs/vkd3d-shader/hlsl_constant_ops.c @@ -75,11 +75,11 @@ static bool fold_cast(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst, struct break;
case HLSL_TYPE_BOOL:
- u = src->value[k].b;
- i = src->value[k].b;
- f = src->value[k].b;
- d = src->value[k].b;
- b = src->value[k].b;
- u = !!src->value[k].b;
- i = !!src->value[k].b;
- f = !!src->value[k].b;
- d = !!src->value[k].b;
- b = !!src->value[k].b;
break;
default:
2.35.1