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Am 2015-04-23 um 13:52 schrieb Henri Verbeet:
But now it's still going to write an ERR when it tries to create a
volume texture and s3tc support is unavailable. Wouldn't it make
more sense to just explicitly exclude volume textures by adding a
"desc->resource_type != WINED3D_RTYPE_VOLUME_TEXTURE" condition?
This was intentional (hence the "otherwise" in the comment), because I
think having an application that in any way tries to use DXTn and
having no DXTn support is worth warning the user about. I don't have
any objections against never writing this for volumes though. I
seriously doubt that there's an application that doesn't need DXTn 2D
textures but tries to create a DXTn volume texture.
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