As per vkd3d-proton commit 72d9b322, E_INVALIDARG should be returned to indicate the type of failure.
Signed-off-by: Conor McCarthy cmccarthy@codeweavers.com --- tests/d3d12.c | 7 +++++++ 1 file changed, 7 insertions(+)
diff --git a/tests/d3d12.c b/tests/d3d12.c index 3a1a72a8..03bae895 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -2286,6 +2286,13 @@ static void test_create_placed_resource(void) &IID_ID3D12Resource, (void **)&resource); ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ /* Buffer + offset too large for the heap. */ + hr = ID3D12Device_CreatePlacedResource(device, heap, heap_desc.SizeInBytes, + &resource_desc, D3D12_RESOURCE_STATE_COMMON, NULL, + &IID_ID3D12Resource, (void **)&resource); + todo + ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); + ID3D12Heap_Release(heap);
for (i = 0; i < ARRAY_SIZE(invalid_buffer_desc_tests); ++i)