The patch you gave me is too incomplete to run GTA :(
I can start a game, but once the loading screen says it is done, the game crashes. Looked at the console, it says, "fixme:drawStridedFast TODO".
The crash happens at the end of drawStridedFast(), inside glDrawElements().
Your patch will really speed things up when it is finished. In a fresh CVS tree, I disabled drawStridedSlow and applied 2 polling patches submitted to wine-patches. The game works almost as fast as in Windows!!
Brian G.
--- Raphael fenix@club-internet.fr wrote:
Here is it.
But i have some problems with hardware vertex buffers (using vbo extension) i have some 'transparent" objects (ie graphics bugs) Anyway, If you encounter same problems you can uncomment this line: //useSoft |= (0 != (Usage & D3DUSAGE_WRITEONLY)); (dls/d3d8/vertexbuffer.c at line 71)
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