Different drivers may produce either #ff7f00 or #ff8000 here, both on Windows and Linux.
Signed-off-by: Zebediah Figura zfigura@codeweavers.com --- Perhaps better would be to avoid depending on pixel-exact color, but it's not clear to me what the preferred way of doing that is.
dlls/d2d1/tests/d2d1.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/d2d1/tests/d2d1.c b/dlls/d2d1/tests/d2d1.c index 77899ccd6ea..8548a0a4aa2 100644 --- a/dlls/d2d1/tests/d2d1.c +++ b/dlls/d2d1/tests/d2d1.c @@ -1250,7 +1250,7 @@ static void test_clip(void) translate_matrix(&matrix, 0.1f, 0.0f); ID2D1RenderTarget_SetTransform(rt, &matrix); set_rect(&rect, 110.0f, 250.25f, 150.0f, 300.25f); - set_color(&color, 0.0f, 0.5f, 1.0f, 1.0f); + set_color(&color, 0.0f, 1.0f, 0.0f, 1.0f); ID2D1RenderTarget_PushAxisAlignedClip(rt, &rect, D2D1_ANTIALIAS_MODE_ALIASED); ID2D1RenderTarget_Clear(rt, &color); ID2D1RenderTarget_PopAxisAlignedClip(rt); @@ -1277,7 +1277,7 @@ static void test_clip(void)
hr = ID2D1RenderTarget_EndDraw(rt, NULL, NULL); ok(SUCCEEDED(hr), "Failed to end draw, hr %#x.\n", hr); - match = compare_surface(surface, "a958d1fe69ee880200d47b206948e4c1ef382748"); + match = compare_surface(surface, "cb418ec4a7c8407b5e36db06fc6292a06bb8476c"); ok(match, "Surface does not match.\n");
ID2D1RenderTarget_Release(rt);