On Mon, 11 Oct 2021 at 16:33, Conor McCarthy cmccarthy@codeweavers.com wrote:
- /* descriptor register range overflow
* Windows results vary for overflowing to zero, but anything beyond that is invalid. */
"descriptor register range" seems a little out of place. We usually use "descriptor range", matching the d3d12 terminology. That applies to the subsequent patches in this series as well.