On 07/01/2008, Alexander Dorofeyev alexd4@inbox.lv wrote:
Hi.
I couldn't reproduce any problems with this patch on wine or on windows, but I moved coordinates of retrieved pixel a bit away from edges. I hope this was the problem :-/
It could've been a depth buffer issue as well. I'm not exactly sure what the state of the depth buffer is when the test is run, but in general it appears the GF8 rounds slightly different compared to previous nvidia cards.