Hi,
attached is a hacky patch which forwards the reflection interface from d3dcompiler_41 to d3dcompiler_43.
I have a question to that implementation:
DEFINE_GUID is used twice (dlls/dxguid/dx10guid.c and dlls/d3dcompiler_41/reflection.c) which could be bad. But the define was removed from the d3d11shader.h from ms, so it isn't officially available anymore. Should that be in a separate header to reduce redundancy or is the usage of both defines fine here?
Cheers Rico