On Thu, Sep 30, 2021 at 9:11 PM Nikolay Sivov nsivov@codeweavers.com wrote:
On 9/30/21 10:03 PM, Matteo Bruni wrote:
On Tue, Sep 28, 2021 at 2:23 PM Nikolay Sivov nsivov@codeweavers.com wrote:
Signed-off-by: Nikolay Sivov nsivov@codeweavers.com
dlls/d3d10/effect.c | 56 ++++++++++++++++++++++++--------------- dlls/d3d10/tests/effect.c | 53 +++++++++++++++++++++++++----------- 2 files changed, 72 insertions(+), 37 deletions(-)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c index 668efcda666..71660eb399e 100644 --- a/dlls/d3d10/effect.c +++ b/dlls/d3d10/effect.c @@ -526,6 +526,35 @@ static BOOL copy_name(const char *ptr, char **name) return TRUE; }
+static struct d3d10_effect_variable * d3d10_effect_get_buffer_by_name(struct d3d10_effect *effect,
const char *name)
+{
- ID3D10EffectVariable *v;
- unsigned int i;
- for (i = 0; i < effect->local_buffer_count; ++i)
- {
struct d3d10_effect_variable *l = &effect->local_buffers[i];
if (l->name && !strcmp(l->name, name))
{
TRACE("Found local buffer %s.\n", debugstr_a(name));
return l;
}
- }
- if (effect->pool)
- {
if ((v = (ID3D10EffectVariable *)effect->pool->lpVtbl->GetConstantBufferByName(effect->pool, name))
&& v->lpVtbl->IsValid(v))
{
TRACE("Found shared buffer %s.\n", debugstr_a(name));
return impl_from_ID3D10EffectVariable(v);
}
- }
- return NULL;
+}
I wonder if it would be nicer to just loop through the pool effect's buffers instead, or at least call d3d10_effect_get_buffer_by_name() directly.
Yes, I have no problems with that. Making sure, do you mean storing "struct d3d10_effect*" for pool, instead of an interface pointer?
Probably, if it doesn't make other stuff more complicated (it shouldn't). I guess you could check that native doesn't support "custom" pools either, just to be sure that we won't ever need to go back on this.