Signed-off-by: Zebediah Figura zfigura@codeweavers.com --- dlls/wined3d/texture.c | 1 + 1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index a73b3b55e4b..5fd38b49132 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -6458,6 +6458,7 @@ static DWORD raw_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit * We also can't copy between depth/stencil and colour resources, since * the formats are considered incompatible in OpenGL. */ if (op != WINED3D_BLIT_OP_RAW_BLIT || !gl_formats_compatible(src_texture, src_location, dst_texture, dst_location) + || ((src_texture->resource.format_flags | dst_texture->resource.format_flags) & WINED3DFMT_FLAG_HEIGHT_SCALE) || (src_texture->resource.format->id == dst_texture->resource.format->id && (!(src_location & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB)) || !(dst_location & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB)))))