On Wed, May 11, 2016 at 9:13 PM, Henri Verbeet hverbeet@gmail.com wrote:
On 11 May 2016 at 16:43, Aaryaman Vasishta jem456.vasishta@gmail.com wrote:
@@ -46,10 +46,27 @@ static inline struct d3drm_texture
*impl_from_IDirect3DRMTexture3(IDirect3DRMTex
void d3drm_texture_destroy(struct d3drm_texture *texture) {
- if (texture->image)
IDirect3DRM_Release(texture->d3drm);
d3drm_object_cleanup((IDirect3DRMObject*)&texture->IDirect3DRMTexture3_iface, &texture->obj); It's somewhat hypothetical, but it seems safer to release the IDirect3DRM interface after the d3drm_object_cleanup() call, in case there are callbacks that (implicitly) depend on the Direct3DRM object still existing. (E.g., is it possible to call IDirect3DRMObject2::GetDirect3DRM() on textures?)
Right, it makes sense once you take in future pathces in mind. A quick test reveals that you it's possible to call IDirect3DRMObject2::GetDirect3DRM() on textures (and probably any object that inherits IDirect3DRMObject2) so this change does make sense for when this interface is implemented.
I'll resent this patch as well.
Cheers, Aaryaman