Henri Verbeet wrote:
2008/8/29 Chris Ahrendt celticht32@aol.com:
This is a patch to correct a vertex shader error that is caused by an error in dlls/wined3d/drawprim.c
In the function drawStridedSlow
currently it only handles 4 modes with this fix it handles the 16 defined nodes in the win API..
It's not that easy.
I realise that.. I did make some assumptions...
If you look at a the MSDN definition there are 2 other modes that are called... one is an integer and the other is a short.
Chris