On 8/2/06, H. Verbeet hverbeet@gmail.com wrote:
On 02/08/06, Tom Wickline twickline@gmail.com wrote:
As for 3DMark 05 and 06, they don't seem to think we support Pixel Shader 2.0, even when using GLSL, so I'm not sure how valuable those would be to benchmark in that state.
I've come accross some sample programs that seem to use a reference device to check what shader versions we support. I don't know if 3DMark05/06 do that as well, but it might be something to look for. +d3d_caps should be enough to tell.
There's also a chance that some programs check the VS20CAPS or PS20CAPS structures which we currently don't fill at all, and report 0's. These should be fairly easy to fill as they don't look that complicated from MSDN.