On Nov 25, 2007 7:15 AM, Stefan Dösinger stefan@codeweavers.com wrote:
Am Sonntag, 25. November 2007 00:07:15 schrieb Allan Tong:
Fixes failures in visual tests for ddraw and d3d8 when using FBO offscreen rendering mode.
- Allan
This doesn't look right to me. It will most likely break overall FBO support.
There is indeed a problem with the fbo and ActivateContext integration, but fixing this is more involved than just setting the framebuffer to 0.
Any hints where to start looking? The way I understand it, ActivateContext will only try to set the draw buffer to GL_FRONT, GL_BACK, or GL_AUX0, which should mean that at some point before that, the framebuffer would need to be set to 0, or do I have that wrong? Or is it that I didn't reset the framebuffer back to its previous value?
- Allan