On 22 May 2017 at 13:32, Sven Hesse drmccoy@drmccoy.de wrote:
On 2017-05-22 12:28:24 +0200, Henri Verbeet wrote:
This fails here:
Huh :/ Okay, unfortunately, I have no idea, sorry.
Actually, that may be an issue on my end. I'll look into it some more.
In the logs here, it says: fixme:d3d:wined3d_debug_callback 0x116d30: "Program undefined behavior warning: Sampler object 3 has depth compare enabled but is bound to a non-depth texture, and used by a program that samples it with a shadow sampler. This is undefined behavior.".
I guess that message comes directly from my GPU drivers (nvidia binary blob 375.26)?
Yeah, that's driver specific. IIRC the message is technically correct, although drivers seem to do the right thing in practice.