On 7/25/06, H. Verbeet hverbeet@gmail.com wrote:
Can't we just correct the texture coordinates / start writing the surface contents at the bottom? Also, if we use EXT_framebuffer_object instead, we probably won't have to use glCopyTexImage in the first place.
No idea, but that's the type of answer I was looking for. :-)
http://www.winehq.com/hypermail/wine-patches/2004/04/0433.html
is the patch which first started this whole concept of flipping to begin with, if that helps.