It's required for feature level 11_0.
At some point, we probably would like to separate shader model checks from feature level checks.
Signed-off-by: Józef Kucia jkucia@codeweavers.com --- dlls/wined3d/glsl_shader.c | 1 + 1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 0bc6aa02319a..121892dd47e5 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -10964,6 +10964,7 @@ static unsigned int shader_glsl_get_shader_model(const struct wined3d_gl_info *g && gl_info->supported[ARB_SHADER_IMAGE_SIZE] && gl_info->supported[ARB_SHADING_LANGUAGE_PACKING] && gl_info->supported[ARB_TESSELLATION_SHADER] + && gl_info->supported[ARB_TEXTURE_COMPRESSION_BPTC] && gl_info->supported[ARB_TEXTURE_GATHER] && gl_info->supported[ARB_TRANSFORM_FEEDBACK3]) return 5;