Signed-off-by: Zebediah Figura zfigura@codeweavers.com --- dlls/d3dcompiler_43/tests/hlsl_d3d11.c | 4 ++-- dlls/d3dcompiler_43/tests/hlsl_d3d9.c | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/d3dcompiler_43/tests/hlsl_d3d11.c b/dlls/d3dcompiler_43/tests/hlsl_d3d11.c index 0dbbcc8d029..72b64eb81d7 100644 --- a/dlls/d3dcompiler_43/tests/hlsl_d3d11.c +++ b/dlls/d3dcompiler_43/tests/hlsl_d3d11.c @@ -564,7 +564,7 @@ static void test_reflection(void) " float b;\n" " float c;\n" " } s;\n" - " float g;\n" + " bool g;\n" " float h[2];\n" " int i;\n" " uint_t j;\n" @@ -605,7 +605,7 @@ static void test_reflection(void) {{"c", 16, 16}, {D3D_SVC_VECTOR, D3D_SVT_FLOAT, 1, 4, 0, 0, 0, "float4"}}, {{"d", 32, 4}, {D3D_SVC_SCALAR, D3D_SVT_FLOAT, 1, 1, 0, 0, 0, "float"}}, {{"s", 48, 24}, {D3D_SVC_STRUCT, D3D_SVT_VOID, 1, 6, 0, 3, 0, "<unnamed>"}}, - {{"g", 72, 4}, {D3D_SVC_SCALAR, D3D_SVT_FLOAT, 1, 1, 0, 0, 0, "float"}}, + {{"g", 72, 4}, {D3D_SVC_SCALAR, D3D_SVT_BOOL, 1, 1, 0, 0, 0, "bool"}}, {{"h", 80, 20}, {D3D_SVC_SCALAR, D3D_SVT_FLOAT, 1, 1, 2, 0, 0, "float"}}, {{"i", 100, 4}, {D3D_SVC_SCALAR, D3D_SVT_INT, 1, 1, 0, 0, 0, "int"}}, {{"j", 104, 4}, {D3D_SVC_SCALAR, D3D_SVT_UINT, 1, 1, 0, 0, 0, "uint_t"}}, diff --git a/dlls/d3dcompiler_43/tests/hlsl_d3d9.c b/dlls/d3dcompiler_43/tests/hlsl_d3d9.c index 83f5b7bdd56..ed148ff112a 100644 --- a/dlls/d3dcompiler_43/tests/hlsl_d3d9.c +++ b/dlls/d3dcompiler_43/tests/hlsl_d3d9.c @@ -1025,7 +1025,7 @@ static void test_constant_table(void) "#pragma pack_matrix(row_major)\n" " float2x2 d;\n" "} f;\n" - "uniform float2 g[5];\n" + "uniform bool2 g[5];\n" "uniform matrix_t i;\n" "uniform struct matrix_record j;\n" "uniform matrix<float,3,1> k;\n" @@ -1052,7 +1052,7 @@ static void test_constant_table(void) {"d", D3DXRS_FLOAT4, 0, 3, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 1, 1, 0, 12}, {"e", D3DXRS_FLOAT4, 0, 1, D3DXPC_SCALAR, D3DXPT_INT, 1, 1, 1, 0, 4}, {"f", D3DXRS_FLOAT4, 0, 7, D3DXPC_STRUCT, D3DXPT_VOID, 1, 11, 1, 4, 44}, - {"g", D3DXRS_FLOAT4, 0, 5, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 2, 5, 0, 40}, + {"g", D3DXRS_FLOAT4, 0, 5, D3DXPC_VECTOR, D3DXPT_BOOL, 1, 2, 5, 0, 40}, {"i", D3DXRS_FLOAT4, 0, 3, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 3, 1, 0, 36}, {"j", D3DXRS_FLOAT4, 0, 3, D3DXPC_STRUCT, D3DXPT_VOID, 1, 9, 1, 1, 36}, {"k", D3DXRS_FLOAT4, 0, 3, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 1, 1, 0, 12},