Am 04.01.2012 13:23, schrieb Henri Verbeet:
2012/1/5 Rico Schüllerkgbricola@web.de:
Ideally we may handle all D3DXHANDLEs the same way. Some possible solutions are listed in [3].
Any thoughts which way is preferred?
It's not entirely clear to me from any of those links why simply using a normal handle table wouldn't work.
I'm not sure what you mean by a "normal handle table".
Do you mean a list?
Cheers Rico