Signed-off-by: Zebediah Figura zfigura@codeweavers.com --- libs/vkd3d-shader/hlsl_codegen.c | 28 ++++++++++++++++------------ 1 file changed, 16 insertions(+), 12 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index 12d5988e..25227057 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -25,39 +25,43 @@ /* Split uniforms into two variables representing the constant and temp * registers, and copy the former to the latter, so that writes to uniforms * work. */ -static void prepend_uniform_copy(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_var *var) +static void prepend_uniform_copy(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_var *temp) { struct vkd3d_string_buffer *name; - struct hlsl_ir_var *const_var; + struct hlsl_ir_var *uniform; struct hlsl_ir_store *store; struct hlsl_ir_load *load;
- if (!(name = vkd3d_string_buffer_get(&ctx->string_buffers))) + /* Use the synthetic name for the temp, rather than the uniform, so that we + * can write the uniform name into the shader reflection data. */ + + if (!(uniform = hlsl_new_var(temp->name, temp->data_type, temp->loc, NULL, temp->reg_reservation))) { ctx->failed = true; return; } - vkd3d_string_buffer_printf(name, "<uniform-%s>", var->name); - if (!(const_var = hlsl_new_var(vkd3d_strdup(name->buffer), var->data_type, var->loc, NULL, var->reg_reservation))) + list_add_before(&temp->scope_entry, &uniform->scope_entry); + list_add_tail(&ctx->extern_vars, &uniform->extern_entry); + temp->is_uniform = 0; + uniform->is_uniform = 1; + + if (!(name = vkd3d_string_buffer_get(&ctx->string_buffers))) { - vkd3d_string_buffer_release(&ctx->string_buffers, name); ctx->failed = true; return; } + vkd3d_string_buffer_printf(name, "<temp-%s>", temp->name); + temp->name = vkd3d_strdup(name->buffer); vkd3d_string_buffer_release(&ctx->string_buffers, name); - list_add_before(&var->scope_entry, &const_var->scope_entry); - list_add_tail(&ctx->extern_vars, &const_var->extern_entry); - var->is_uniform = 0; - const_var->is_uniform = 1;
- if (!(load = hlsl_new_var_load(const_var, var->loc))) + if (!(load = hlsl_new_var_load(uniform, temp->loc))) { ctx->failed = true; return; } list_add_head(instrs, &load->node.entry);
- if (!(store = hlsl_new_simple_store(var, &load->node))) + if (!(store = hlsl_new_simple_store(temp, &load->node))) { ctx->failed = true; return;