On Tue, 11 Feb 2014, Stefan Dösinger wrote:
Oh, by the way: Were you able to test the texture rectangle codepath with your test?
Yes - now I extended the test to use a non-power-of-two texture size, and if I hack out the ARB_TEXTURE_NON_POWER_OF_TWO support (in wined3d/directx.c) the tests fail and crash.
// Martin