On Tuesday 30 August 2011 20:12:31 Henri Verbeet wrote:
This imlicitly gets rid of the "auto" option as well, since there's no way to explicitly specify it. This will no doubt cause its share of regressions, but I prefer actually fixing those bugs to running into the surface implementation switching code every time I try to fix something in ddraw.
This will break 2D-only apps in situations where OpenGL is not available. It would be a good idea to use SURFACE_GDI automatically in those situations. (I'm not sure if ddraw without GL works at all right now, we have no systems that run the tests with this setup)
It will make it impossible to run some apps out of the box(e.g. the ones currently affected by bug 2082, and old QuickTime versions). That's fine with me, it's not like those apps are working at the moment, and I guess the switching breaks more than it fixes.