On Fri, Oct 14, 2005 at 04:52:37PM +0100, Christian Costa wrote:
Since vertex buffer support is a hack, I think you can use standard wined3d drawing primitives for the moment.
Well, vertex buffer support is only a hack in the case of 'pre-transformed' buffers (i.e. if the application transforms the buffer without rendering it and later on renders the transformed buffers).
The only application I know of which uses this feature is MI4 (EMI).
A part from that, where is the hack located :-) ?
Lionel
PS: in theory, vertex buffers should be stored 'on card' using OpenGL extensions (for which I forgot the names)