Signed-off-by: Conor McCarthy cmccarthy@codeweavers.com --- libs/vkd3d-shader/dxbc.c | 28 +++++++++++++----- libs/vkd3d-shader/trace.c | 60 +++++++++++++++++++++------------------ 2 files changed, 54 insertions(+), 34 deletions(-)
diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c index 4bc62014..b81ac976 100644 --- a/libs/vkd3d-shader/dxbc.c +++ b/libs/vkd3d-shader/dxbc.c @@ -637,8 +637,8 @@ static void shader_sm4_read_shader_data(struct vkd3d_shader_instruction *ins, static void shader_sm4_set_descriptor_register_range(struct vkd3d_sm4_data *priv, struct vkd3d_shader_register *reg, struct vkd3d_shader_register_range *range) { - range->first = reg->idx[shader_is_sm_5_1(priv) ? 1 : 0].offset; - range->last = reg->idx[shader_is_sm_5_1(priv) ? 2 : 0].offset; + range->first = reg->idx[1].offset; + range->last = reg->idx[shader_is_sm_5_1(priv) ? 2 : 1].offset; if (range->last < range->first) { FIXME("Invalid register range [%u:%u].\n", range->first, range->last); @@ -1516,6 +1516,21 @@ static bool shader_sm4_read_reg_idx(struct vkd3d_sm4_data *priv, const DWORD **p return true; }
+static bool sm4_register_is_descriptor(enum vkd3d_sm4_register_type register_type) +{ + switch (register_type) + { + case VKD3D_SM4_RT_SAMPLER: + case VKD3D_SM4_RT_RESOURCE: + case VKD3D_SM4_RT_CONSTBUFFER: + case VKD3D_SM5_RT_UAV: + return true; + + default: + return false; + } +} + static bool shader_sm4_read_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end, enum vkd3d_data_type data_type, struct vkd3d_shader_register *param, enum vkd3d_shader_src_modifier *modifier) @@ -1667,13 +1682,12 @@ static bool shader_sm4_read_param(struct vkd3d_sm4_data *priv, const DWORD **ptr break; } } - else if (register_type == VKD3D_SM4_RT_CONSTBUFFER && order == 2) + else if (!shader_is_sm_5_1(priv) && sm4_register_is_descriptor(register_type)) { - /* SM5.1 places the buffer offset in idx[2]; earlier versions place it - * in idx[1]. Normalize to SM5.1. */ + /* SM5.1 places a symbol identifier in idx[0] and moves + * other values up one slot. Normalize to SM5.1. */ param->idx[2] = param->idx[1]; - param->idx[1].rel_addr = NULL; - param->idx[1].offset = 0; + param->idx[1] = param->idx[0]; }
map_register(priv, param); diff --git a/libs/vkd3d-shader/trace.c b/libs/vkd3d-shader/trace.c index 2d16714b..8da877b4 100644 --- a/libs/vkd3d-shader/trace.c +++ b/libs/vkd3d-shader/trace.c @@ -762,7 +762,8 @@ static void shader_print_subscript(struct vkd3d_d3d_asm_compiler *compiler, shader_print_uint_literal(compiler, "", offset, "]"); }
-static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const struct vkd3d_shader_register *reg) +static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const struct vkd3d_shader_register *reg, + bool is_descriptor_declaration) { struct vkd3d_string_buffer *buffer = &compiler->buffer; unsigned int offset = reg->idx[0].offset; @@ -1057,15 +1058,20 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const vkd3d_string_buffer_printf(buffer, "%u%s", offset, compiler->colours.reset); }
- /* For CBs in sm < 5.1 we move the buffer offset from idx[1] to idx[2] - * to normalise it with 5.1. - * Here we should ignore it if it's a CB in sm < 5.1. */ - if (reg->idx[1].offset != ~0u && - (reg->type != VKD3DSPR_CONSTBUFFER || shader_ver_ge(&compiler->shader_version, 5, 1))) - shader_print_subscript(compiler, reg->idx[1].offset, reg->idx[1].rel_addr); + /* For descriptors in sm < 5.1 we move the reg->idx values up one slot + * to normalise with 5.1. */ + if (shader_ver_ge(&compiler->shader_version, 5, 1) && is_descriptor_declaration) + { + shader_print_subscript(compiler, reg->idx[1].offset, NULL); + } + else + { + if (reg->idx[1].offset != ~0u) + shader_print_subscript(compiler, reg->idx[1].offset, reg->idx[1].rel_addr);
- if (reg->idx[2].offset != ~0u) - shader_print_subscript(compiler, reg->idx[2].offset, reg->idx[2].rel_addr); + if (reg->idx[2].offset != ~0u) + shader_print_subscript(compiler, reg->idx[2].offset, reg->idx[2].rel_addr); + } } else { @@ -1082,12 +1088,12 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const }
static void shader_dump_dst_param(struct vkd3d_d3d_asm_compiler *compiler, - const struct vkd3d_shader_dst_param *param) + const struct vkd3d_shader_dst_param *param, bool is_descriptor_declaration) { struct vkd3d_string_buffer *buffer = &compiler->buffer; uint32_t write_mask = param->write_mask;
- shader_dump_register(compiler, ¶m->reg); + shader_dump_register(compiler, ¶m->reg, is_descriptor_declaration);
if (write_mask) { @@ -1127,7 +1133,7 @@ static void shader_dump_src_param(struct vkd3d_d3d_asm_compiler *compiler, if (src_modifier == VKD3DSPSM_ABS || src_modifier == VKD3DSPSM_ABSNEG) shader_addline(buffer, "|");
- shader_dump_register(compiler, ¶m->reg); + shader_dump_register(compiler, ¶m->reg, false);
switch (src_modifier) { @@ -1427,13 +1433,13 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler, shader_dump_decl_usage(compiler, &ins->declaration.semantic, ins->flags); shader_dump_ins_modifiers(compiler, &ins->declaration.semantic.resource.reg); vkd3d_string_buffer_printf(buffer, "%s ", compiler->colours.reset); - shader_dump_register(compiler, &ins->declaration.semantic.resource.reg.reg); + shader_dump_register(compiler, &ins->declaration.semantic.resource.reg.reg, true); shader_dump_register_space(compiler, ins->declaration.semantic.resource.range.space); break;
case VKD3DSIH_DCL_CONSTANT_BUFFER: vkd3d_string_buffer_printf(buffer, " "); - shader_dump_register(compiler, &ins->declaration.cb.src.reg); + shader_dump_register(compiler, &ins->declaration.cb.src.reg, true); if (shader_ver_ge(&compiler->shader_version, 5, 1)) shader_print_subscript(compiler, ins->declaration.cb.size, NULL); shader_addline(buffer, ", %s", @@ -1472,7 +1478,7 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
case VKD3DSIH_DCL_INDEX_RANGE: vkd3d_string_buffer_printf(buffer, " "); - shader_dump_dst_param(compiler, &ins->declaration.index_range.dst); + shader_dump_dst_param(compiler, &ins->declaration.index_range.dst, false); shader_print_uint_literal(compiler, " ", ins->declaration.index_range.register_count, ""); break;
@@ -1487,7 +1493,7 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler, vkd3d_string_buffer_printf(buffer, " "); shader_dump_interpolation_mode(compiler, ins->flags); shader_addline(buffer, " "); - shader_dump_dst_param(compiler, &ins->declaration.dst); + shader_dump_dst_param(compiler, &ins->declaration.dst, false); break;
case VKD3DSIH_DCL_INPUT_PS_SGV: @@ -1495,7 +1501,7 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler, case VKD3DSIH_DCL_INPUT_SIV: case VKD3DSIH_DCL_OUTPUT_SIV: vkd3d_string_buffer_printf(buffer, " "); - shader_dump_dst_param(compiler, &ins->declaration.register_semantic.reg); + shader_dump_dst_param(compiler, &ins->declaration.register_semantic.reg, false); shader_addline(buffer, ", "); shader_dump_shader_input_sysval_semantic(compiler, ins->declaration.register_semantic.sysval_semantic); break; @@ -1504,7 +1510,7 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler, vkd3d_string_buffer_printf(buffer, " "); shader_dump_interpolation_mode(compiler, ins->flags); shader_addline(buffer, " "); - shader_dump_dst_param(compiler, &ins->declaration.register_semantic.reg); + shader_dump_dst_param(compiler, &ins->declaration.register_semantic.reg, false); shader_addline(buffer, ", "); shader_dump_shader_input_sysval_semantic(compiler, ins->declaration.register_semantic.sysval_semantic); break; @@ -1512,7 +1518,7 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler, case VKD3DSIH_DCL_INPUT: case VKD3DSIH_DCL_OUTPUT: vkd3d_string_buffer_printf(buffer, " "); - shader_dump_dst_param(compiler, &ins->declaration.dst); + shader_dump_dst_param(compiler, &ins->declaration.dst, false); break;
case VKD3DSIH_DCL_INPUT_PRIMITIVE: @@ -1530,20 +1536,20 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
case VKD3DSIH_DCL_RESOURCE_RAW: vkd3d_string_buffer_printf(buffer, " "); - shader_dump_dst_param(compiler, &ins->declaration.raw_resource.resource.reg); + shader_dump_dst_param(compiler, &ins->declaration.raw_resource.resource.reg, true); shader_dump_register_space(compiler, ins->declaration.raw_resource.resource.range.space); break;
case VKD3DSIH_DCL_RESOURCE_STRUCTURED: vkd3d_string_buffer_printf(buffer, " "); - shader_dump_dst_param(compiler, &ins->declaration.structured_resource.resource.reg); + shader_dump_dst_param(compiler, &ins->declaration.structured_resource.resource.reg, true); shader_print_uint_literal(compiler, ", ", ins->declaration.structured_resource.byte_stride, ""); shader_dump_register_space(compiler, ins->declaration.structured_resource.resource.range.space); break;
case VKD3DSIH_DCL_SAMPLER: vkd3d_string_buffer_printf(buffer, " "); - shader_dump_register(compiler, &ins->declaration.sampler.src.reg); + shader_dump_register(compiler, &ins->declaration.sampler.src.reg, true); if (ins->flags == VKD3DSI_SAMPLER_COMPARISON_MODE) shader_addline(buffer, ", comparisonMode"); shader_dump_register_space(compiler, ins->declaration.sampler.range.space); @@ -1576,13 +1582,13 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
case VKD3DSIH_DCL_TGSM_RAW: vkd3d_string_buffer_printf(buffer, " "); - shader_dump_dst_param(compiler, &ins->declaration.tgsm_raw.reg); + shader_dump_dst_param(compiler, &ins->declaration.tgsm_raw.reg, false); shader_print_uint_literal(compiler, ", ", ins->declaration.tgsm_raw.byte_count, ""); break;
case VKD3DSIH_DCL_TGSM_STRUCTURED: vkd3d_string_buffer_printf(buffer, " "); - shader_dump_dst_param(compiler, &ins->declaration.tgsm_structured.reg); + shader_dump_dst_param(compiler, &ins->declaration.tgsm_structured.reg, false); shader_print_uint_literal(compiler, ", ", ins->declaration.tgsm_structured.byte_stride, ""); shader_print_uint_literal(compiler, ", ", ins->declaration.tgsm_structured.structure_count, ""); break; @@ -1596,14 +1602,14 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler, case VKD3DSIH_DCL_UAV_RAW: shader_dump_uav_flags(compiler, ins->flags); shader_addline(buffer, " "); - shader_dump_dst_param(compiler, &ins->declaration.raw_resource.resource.reg); + shader_dump_dst_param(compiler, &ins->declaration.raw_resource.resource.reg, true); shader_dump_register_space(compiler, ins->declaration.raw_resource.resource.range.space); break;
case VKD3DSIH_DCL_UAV_STRUCTURED: shader_dump_uav_flags(compiler, ins->flags); shader_addline(buffer, " "); - shader_dump_dst_param(compiler, &ins->declaration.structured_resource.resource.reg); + shader_dump_dst_param(compiler, &ins->declaration.structured_resource.resource.reg, true); shader_print_uint_literal(compiler, ", ", ins->declaration.structured_resource.byte_stride, ""); shader_dump_register_space(compiler, ins->declaration.structured_resource.resource.range.space); break; @@ -1666,7 +1672,7 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler, { shader_dump_ins_modifiers(compiler, &ins->dst[i]); shader_addline(buffer, !i ? " " : ", "); - shader_dump_dst_param(compiler, &ins->dst[i]); + shader_dump_dst_param(compiler, &ins->dst[i], false); }
/* Other source tokens */