On Wed, Apr 3, 2019 at 10:40 AM Zhiyi Zhang zzhang@codeweavers.com wrote:
struct d3d12_device *device = impl_from_ID3D12Device(iface);
- uint32_t i;
I think that "unsigned int" is preferred.
if (device->memory_properties.memoryTypeCount == 1)
data->UMA = FALSE;
data->CacheCoherentUMA = FALSE;
for (i = 0; i < device->memory_properties.memoryTypeCount; i++) {
TRACE("Assuming cache coherent UMA.\n");
data->UMA = TRUE;
data->CacheCoherentUMA = TRUE;
}
else
{
FIXME("Assuming NUMA.\n");
data->UMA = FALSE;
data->CacheCoherentUMA = FALSE;
if (device->memory_properties.memoryTypes[i].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
data->UMA = TRUE;
if (device->memory_properties.memoryTypes[i].propertyFlags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)
data->CacheCoherentUMA = TRUE; }
This detects most of Vulkan implementations as cache coherent UMA. A better heuristic would be to check that all memory types are host visible or cache coherent.
TRACE("UMA:%d CacheCoherentUMA:%d\n", data->UMA, data->CacheCoherentUMA);
In d3d code, we tend to trace BOOL value using "%#x". Also, please put a space before "%" and a period at the end of TRACE() message.