On 10/03/2020 17:41, Jacek Caban wrote:
On 10.03.2020 14:04, Gabriel Ivăncescu wrote:
} + else if(bytecode->named_item) { + frame->this_obj = (bytecode->named_item->flags & SCRIPTITEM_CODEONLY) + ? to_disp(bytecode->named_item->script_obj) : bytecode->named_item->disp; + IDispatch_AddRef(frame->this_obj); + }
Is there any reason you're doing this here instead of interp_this?
Thanks,
Jacek
Probably not, I just forgot to rebase it when I did the change. I'll move it to interp_this, then, after I test it.