On Mon, 22 Nov 2021 at 13:46, Jan Sikorski jsikorski@codeweavers.com wrote:
Signed-off-by: Jan Sikorski jsikorski@codeweavers.com
dlls/wined3d/context_vk.c | 64 ----------------- dlls/wined3d/query.c | 121 ++++++++++++--------------------- dlls/wined3d/wined3d_private.h | 12 ++-- 3 files changed, 48 insertions(+), 149 deletions(-)
Much like the first patch in this series, what were the considerations for writing this patch this way? (As opposed to e.g. copying the scheme currently used by the OpenGL backend.) What are the advantages/disadvantages?